Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Seasoned Prisoner

Melee Physical

Weight 1
  • HP7500
  • ATK380
  • DEF60
  • RES0
  • Movement Speed1.1
  • ATK Interval2s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

An inmate deeply familiar with the laws of survival of Mansfield State Prison. Will utilize his accumulated experience to outsmart you and is difficult to deal with.

Immunities

  • Silence

Trait

  • Starts imprisoned. When imprisoned, ASPD is reduced
  • Freed after a few attacks, gaining increased ATK