Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Delegation Caster

Ranged Arts

Weight 2
  • HP7000
  • ATK500
  • DEF250
  • RES60
  • Movement Speed0.7
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.5

Elite Arts attackers of the delegation, casting with perfect coordination, but still asked to take it easy.

Trait

  • Attacks in <Frigid> areas deal splash damage in a cross; trait is inactive in Emergency Heater range.