Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Paramilitary Sniper

Ranged Physical

Weight 2
  • HP9000
  • ATK200
  • DEF80
  • RES10
  • Movement Speed0.7
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.2

An outlaw hired to sow chaos, equipped with a thermal energy blaster with its output cranked up too high. However, as a result of this, they are able to charge the equipment of other gangsters.

Immunities

  • Silence

Trait

  • Energy Capacity: 20; Gains [Overload] upon reaching max Energy.
  • Periodically stops moving and continuously provides Energy to all enemies within attack range.
  • [Overload] Greatly increases ASPD, DEF, and RES for a longer period of time.