Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
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Attack Pattern

Elite Pugilist Prisoner

Melee Physical

Weight 2
  • HP9500
  • ATK400
  • DEF400
  • RES0
  • Movement Speed1.6
  • ATK Interval1s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

An inmate who wholeheartedly trusts in his fists. Do not underestimate this inmate who is able to utilize both fist and chain in harmony now.

Immunities

  • Silence

Trait

  • Starts imprisoned. When imprisoned, ASPD is reduced
  • Freed after a few attacks, gaining increased ATK and attacks ignore a certain portion of the target's DEF