Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Tribal Shaman

Ranged Arts

Weight 2
  • HP5000
  • ATK100
  • DEF200
  • RES50
  • Movement Speed0.8
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2

An apprentice caster who has learned some of the ancient Arts of their tribe. Although not yet proficient with Arts, it is enough to fight whoever they disagree with.

Trait

  • Attacks cause the target to receive a certain amount of this unit's ATK as Arts damage per second over a few seconds (stacks)