Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

'Damazti Cluster'

Melee Physical

2
Weight 3
  • HP100000
  • ATK550
  • DEF750
  • RES50
  • Movement Speed0.5
  • ATK Interval2.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range-1

A long-lived that has drifted away from the Sarkaz Royal Court. They have taken the rise and fall of the various races as a sort of life experience, but the Damazti Cluster has yet to find the answer to what 'living' means.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • Spy
  • Whenever a certain percentage of HP is lost, summons an Isomorphic Fragment on an Operator or on the field that shares HP with self;
  • Both the Damazti Cluster and Isomorphic Fragments take reduced Physical and Arts damage for every Isomorphic Fragment present on the field
  • Both the Damazti Cluster and Isomorphic Fragments are Invulnerable while their identities have yet to be revealed
  • Attacks inflict Corrosion damage
  • First Form
  • Periodically releases [Derivative Iteration]: both the Damazti Cluster and Isomorphic Fragments simultaneously deal Physical damage to a target
  • When defeated for the first time, deals continuous Arts damage to all units around Damazti Cluster or Isomorphic Fragments while regenerating itself
  • Second Form
  • Periodically releases [Lifeline Burst] which locks onto all allies on the field, and after a period of time deals Arts damage to the targets and any allies in the adjacent 4 tiles and summons a Deconstructed Distortion on the locked-on positions
  • When HP falls below a certain percentage during second form, summons an Isomorphic Fragment lurking amongst your operators, targeting an operator that will be forced off the battlefield after summoning is complete. Prioritizes units without allies in adjacent spaces

Related Enemies