Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Sea Monster

Izumik, Source of Ecology

Ranged Physical

30
Weight 6
  • HP150000
  • ATK1200
  • DEF2000
  • RES70
  • Movement Speed0.4
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1.5

A perfect organism, approaching an evolutionary singularity. The pioneer and guide of we many. The last first-born. Seaborn.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • Learning Stage
  • Cannot be attacked, HP and ATK increase permanently after absorbing a certain number of <Izumik's Offspring>, and deals Arts damage to all allied units
  • Enters Interpretation Stage after some time, or if HP reaches max
  • Interpretation Stage
  • Attacks deal additional Arts damage
  • Inflicts Stun and Arts damage over time to all allied units whenever it loses a certain amount of HP, or after a period of time

Related Enemies