Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

'The Leader'

Melee Ranged Arts

2
Weight 7
  • HP30000
  • ATK800
  • DEF750
  • RES60
  • Movement Speed0.5
  • ATK Interval4.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2

Dublinn's 'Leader,' the life-burning Draco, the fear-evoking shadow. Do not let her close in on you.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • [Rebirth] While on the field, some enemies will turn into <Embers> upon defeat and continue fighting
  • First Form
  • [Sovereign] Casts Exhausted Flame on a target, making them unable to attack or use skills, and dealing Arts damage and Burn damage to all allied units in a cross shape when Exhausted Flame expires or the target retreats
  • [Give and Take] Sacrifices up to 5 Flamechaser Soldiers and gains a temporary Physical/Arts shield proportional to own max HP based on the number of sacrifices
  • Second Form
  • Gains increased ATK
  • Immediately ignites all Reeds on the field
  • Melee attacks deal damage based on doubled ATK
  • Both ranged attacks and [Sovereign] can choose an additional target

Related Enemies