Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Witch King's Orchestra Conductor

Ranged Arts

Weight 3
  • HP25000
  • ATK450
  • DEF600
  • RES60
  • Movement Speed0.65
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.2

Conductor who was once the instrument of their king's will. Having been second only to one, and having gazed upon that elusive spire, he will go to any length to see it again.

Immunities

  • Silence

Trait

  • Continuously casts at the nearest Tuning Node you control within attack range to disable it
  • When the corresponding variation is in effect, greatly increases the max HP of all enemies within attack range