Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Lucian, 'Blood Diamond'

Melee Physical

30
Weight 6
  • HP80000
  • ATK1500
  • DEF600
  • RES40
  • Movement Speed0.6
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Calamity of the Crimson Troupe, codename Phantom. Once the rising star of the troupe, the unfinished masterpiece of the troupe leader. Even after his fallout with the troupe and subsequent descent into insanity, he still keeps the name 'Blood Diamond'.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen

Trait

  • Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an <Ominous Apparition> at the original location
  • Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict Nervous Impairment

Related Enemies