Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Arts Creation

Kreide, 'Worldly Remains'

Ranged Arts

2
Weight 10
  • HP60000
  • ATK800
  • DEF400
  • RES20
  • Movement Speed0.4
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Kreide's form, covered in layers of Originium, calls forth only fear in Leithanien. He stopped the Voice of Mundane from consuming others, yet he himself was consumed in turn. He tried to save everyone present, yet there remains only one way to save him.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • Attacks deals Splash damage, and inflicts Stun when Blocked
  • First Form
  • [Resonance Overload] Causes Realigned Flux to deal continuous damage
  • [Lamentation of Nothingness] Attacks all targets on the field in order and loses a large amount of HP. When in Realigned Flux, ASPD is reduced
  • [The Final Rest] Has high DEF and RES, and when defeated for the first time, temporarily changes to an allied unit, and then enters Second Form
  • Second Form
  • Loses the increased DEF and RES, and gains increased ATK and skill power instead