Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Sea Monster

Ishar'mla, Heart of Corruption

Ranged

30
Weight 6
  • HP90000
  • ATK1600
  • DEF1200
  • RES70
  • Movement Speed0.6
  • ATK Interval6s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

She sings no more. It speaks for we many.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • Initial Form
  • Regular attacks heal 3 enemies simultaneously
  • Periodically summons <Ishar'mla's Tears> to charge itself. Transforms once fully charged
  • When HP drops below 50%, gains greatly increased ATK, and summons 2 additional <Ishar'mla's Tears>
  • Transformed Form
  • Attacks deal True damage to 3 targets simultaneously

Related Enemies