Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Ishar'mla's Tears

None

0
Weight 6
  • HP10000
  • ATK500
  • DEF1200
  • RES60
  • Movement Speed0
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Manifestation of Ishar'mla's explorative and combative nature.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • Appears around your units
  • Periodically deals True damage. If there are no targets within attack range, charges up <Ishar'mla, Heart of Corruption>
  • Disappears when <Ishar'mla, Heart of Corruption> transforms

Related Enemies