Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Infected Creature

Infused Originium Slug α

Melee Physical

Weight 0
  • HP3700
  • ATK350
  • DEF0
  • RES0
  • Movement Speed1
  • ATK Interval1.7s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

An infected wild creature that has become unstable due to assimilating a large amount of Originium into its abdomen, exploding upon death. More dangerous than a normal Infused Originium Slug. Due to their low intelligence, they are easily controlled by enemy casters for use as cannon fodder during invasions.

Trait

  • Death deals a large amount of Physical damage to surrounding units