Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
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Attack Pattern

Hot Spring 'Jolly Rascal'

Melee Physical

Weight 1
  • HP6500
  • ATK600
  • DEF200
  • RES0
  • Movement Speed0.8
  • ATK Interval3.2s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A fluffy critter that has found something nice on the street, and wants to play with whoever it bumps into. Even though you can't make out its expression from its obscured face, you can tell it's relishing in its delight—listen! It's laughing!

Trait

  • Leaves Carmine Steam at its location when defeated

Related Enemies