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Herkunftshorn, 'Witch King'
Ranged Arts
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HP80000
ATK750
DEF600
RES80
Movement Speed1
ATK Interval4s
Elemental RES0
Elemental Resistance0
ATK Range-1
The long nightmare awakes. The ersatz night gives way to dawn. Come and witness the death of the king, and the death of the genesis of creation.
Immunities
Stun
Silence
Sleep
Frozen
Levitate
Trait
- Cannot be blocked, attacks deal splash damage
- [Death of Creation] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points
- First Form
- Teleports to the next check point after some time has passed
- [Punishment of Foolishness] Whenever a certain percentage of HP is lost, devours 2 of your Operators and randomly redeploys them at 2 locations
- [Punishment of Insipidity] Periodically inflicts Mark of Insipidity on 2 of your Operators within attack range (requires 5 attacks to destroy), preventing them from attacking or using skills, and making them more likely to be attacked by enemies. The next time this skill is used, immediately defeats any Operators with Mark of Insipidity, and deals Arts splash damage to the 4 adjacent tiles.
- Reborn after being defeated for the first time, dealing Arts splash damage to all your units, and unleashes [Punishment of Foolishness]; once rebirth is complete, switches to 2nd form, and resets [Death of Creation] countdown
- Second Form
- Cannot move; creates a Shield that protects against Physical and Arts damage from a single direction
- Attack range covers the entire battlefield; ATK is greatly decreased, attack splash area is increased, and DEF is greatly increased
- Takes control of all Tuning Nodes on the battlefield, disabling them
- [Sovereign's Edict] Periodically changes the variation; enemies are boosted while variation is active and are continuously checked against the orchestra's tempo; enemies that cannot keep up with the Witch King's tempo because of Stun are marked and take heavy Arts damage when the variation ends
- [Punishment of Insipidity] only selects one target