Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
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Position
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Herkunftshorn, 'Witch King'

Ranged Arts

2
Weight 10
  • HP80000
  • ATK750
  • DEF600
  • RES80
  • Movement Speed1
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range-1

The long nightmare awakes. The ersatz night gives way to dawn. Come and witness the death of the king, and the death of the genesis of creation.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • Cannot be blocked, attacks deal splash damage
  • [Death of Creation] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points
  • First Form
  • Teleports to the next check point after some time has passed
  • [Punishment of Foolishness] Whenever a certain percentage of HP is lost, devours 2 of your Operators and randomly redeploys them at 2 locations
  • [Punishment of Insipidity] Periodically inflicts Mark of Insipidity on 2 of your Operators within attack range (requires 5 attacks to destroy), preventing them from attacking or using skills, and making them more likely to be attacked by enemies. The next time this skill is used, immediately defeats any Operators with Mark of Insipidity, and deals Arts splash damage to the 4 adjacent tiles.
  • Reborn after being defeated for the first time, dealing Arts splash damage to all your units, and unleashes [Punishment of Foolishness]; once rebirth is complete, switches to 2nd form, and resets [Death of Creation] countdown
  • Second Form
  • Cannot move; creates a Shield that protects against Physical and Arts damage from a single direction
  • Attack range covers the entire battlefield; ATK is greatly decreased, attack splash area is increased, and DEF is greatly increased
  • Takes control of all Tuning Nodes on the battlefield, disabling them
  • [Sovereign's Edict] Periodically changes the variation; enemies are boosted while variation is active and are continuously checked against the orchestra's tempo; enemies that cannot keep up with the Witch King's tempo because of Stun are marked and take heavy Arts damage when the variation ends
  • [Punishment of Insipidity] only selects one target