Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Fashion Street 'Robust Heavy'

Ranged Physical

Weight 1
  • HP6000
  • ATK380
  • DEF150
  • RES0
  • Movement Speed0.8
  • ATK Interval3.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2

A fluffy critter that has found something nice from the sports field. It'll be really happy if you throw its 'treasure' back at it. Wait, no! It seem to be holding discuses this time!

Trait

  • Leaves Carmine Steam at its location when defeated

Related Enemies