Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Sarkaz

Duq'arael, 'Regent's Crimson'

Ranged Arts

2
Weight 10
  • HP30000
  • ATK700
  • DEF300
  • RES50
  • Movement Speed0.3
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.2

The Host of the Crimson Court, and master of all bloodborn. A drop of Teekaz blood once flowed through his body, and its last remaining purity has returned to the land. Now, he has his sights set on the King of Sarkaz once again. He smiles, declaring that he has already slain one such King, and plans to bid farewell to the final one.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • First Form
  • [Moon-Devouring Bloodmist] Releases a searing Blood Mist centered around a target, inflicting increasing amounts of Arts damage to allied units within while reducing their ASPD and increasing their Redeployment Time. Pieces of Blood Amber affected by this Blood Mist will turn into Bloodborn Spawn.
  • [Blood Surge] When defeated, this skill will activate 4 times, selecting one target each time (prioritizing units that have not been hit). Deals Arts damage to the target and all units in the adjacent 4 tiles and stuns them.
  • When defeated, returns to the Throne of Blood and revives after a period of time.
  • Enters second form when the Throne of Blood is destroyed.
  • Second Form
  • Takes greatly reduced Physical and Arts damage and increases the HP recovery rate of other surrounding enemy units (this trait will be lost for a while when this unit is hit by an <Anti-Witchcraft Repositionable Bomb>)
  • [Blood Affliction] Attacks deal continuous Arts damage that ramps up over time. If the target leaves the field during this duration, their Redeployment Time will be greatly increased.
  • [Crimson Edict] Continuously spawns <Blood Amber> around this unit for a period of time. Afterward, Blood Mist will be released centered around this unit.
  • [Sunken Death] When struck by an <Anti-Witchcraft Repositionable Bomb>, destroys the corresponding bomb loading point, and releases [Blood Surge] twice.

Related Enemies