Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Andoain, the 'Martyr'

Ranged Physical

2
Weight 10
  • HP27000
  • ATK750
  • DEF550
  • RES60
  • Movement Speed0.5
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.5

A Sankta who made an enemy of Laterano for the sake of asking a question. A Pathfinder who tread the path of peril for the sake of receiving an answer. He feels neither wrath nor sorrow. He neither curses God, nor beseeches man. Andoain only follows his own path, wherever it may end.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • Cannot be blocked.
  • While this unit is holding Ammo, ATK increases. Ammo capacity: 5
  • While this unit is holding Ammo, gains increased ATK and attacks will cause bullets to bounce to nearby targets up to 5 times, dealing additional damage to 'Gelato Stops'
  • First Form
  • [Light Unto Sufferers] Whenever a certain percentage of HP is lost, creates a permanent field effect. Enemies standing on affected tiles take reduced Physical and Arts damage and gain 50% Physical and Arts dodge
  • Second Form
  • After being defeated once, enters his Second Form, gaining increased ATK
  • [Ashes to Ashes, Dust to Dust] Andoain stops attacking and scans the battlefield from left to right, locking onto at most 5 targets before dealing massive Physical damage to them and fully replenishing his Ammo
  • Whenever a low percentage of HP is lost, unleashes the permanent terrain effect [Light Unto Sufferers]