Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

'Samivilinn,' the Resolution of the Very North

Ranged Physical Arts

Weight 10
  • HP240000
  • ATK800
  • DEF800
  • RES40
  • Movement Speed1
  • ATK Interval6s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range-1

Born from a memory of the soil, stone, ice, and snow, it stands tall, blocking the path of every living being until satisfied.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate
  • Frighten

Trait

  • [Icicle Fall] Attacks deal Physical damage to allied units in a column
  • [Surge of Nature] Inflicts Stun on an allied unit and causes the target to take Arts damage over time
  • After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit
  • After a long time has passed in the battle, deals Arts damage to all allied units on the field and drains 30 Life Points