Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Collapsal

'Eikthyrnir,' the Scar of the Shattered

Melee Physical

30
Weight 7
  • HP150000
  • ATK1000
  • DEF3000
  • RES30
  • Movement Speed1.1
  • ATK Interval2s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Chief of the Treescar tribe, and a folk hero in the hearts of the Sami people. The most sincere of desires deep in his heart has dragged all of Sami into the abyss, himself included.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen

Trait

  • Attacks inflict Cold
  • Periodically inflicts Cold to all surrounding allied Operators
  • Self-Destruction
  • Goes into [Self-Destruction] whenever a certain percentage of HP is lost
  • Stops attacking
  • Movement Speed is greatly increased, becomes immune to Bind and Slow
  • Cannot be blocked
  • Takes greatly reduced Physical and Arts damage
  • Whenever he goes into or out of [Self-Destruction], inflicts Cold to all surrounding allied Operators