Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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'Boy Wonder' Sandel

Melee Physical

3
Weight 8
  • HP60000
  • ATK1200
  • DEF1000
  • RES30
  • Movement Speed0.6
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

An old underground boxer from Rim Billiton, nicknamed from his debut fight as a youth, where he defeated an older champion hungry for competition. Many years later, he lost to someone even younger than him, and left for the wilderness in anger. Relying on his cunning and life experiences over the years, he became a boxing fixer in the wilderness, and even had the beautiful dream of snatching some land in a nomadic city to build a underground boxing arena, but he had no idea that the key to success or failure was never in his hands to begin with.

Immunities

  • Silence
  • Sleep
  • Levitate

Trait

  • Takes less damage from all units other than the blocker when blocked
  • Gets knocked down to rest when health drops to a certain percentage; when all HP is restored, gets up again and ASPD increases.